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An Adult Themed Table Top Roleplaying Game, New Horizons is fairly custom, or 'homebrew', compared to most established systems.
 
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 Medium to Long Range Weaponry

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LionHunter




Posts : 18
Join date : 2019-08-18

Medium to Long Range Weaponry  Empty
PostSubject: Medium to Long Range Weaponry    Medium to Long Range Weaponry  EmptyMon Aug 19, 2019 10:47 am

Assault Rifles:

Assault rifles were widely used by Human military in wars after the year 2000. Accurate and dishing out heavy firepower, the assault rifle is a great all-around weapon. It has been picked up by several other races since its development and upgraded or modified for use.

M39 Breathstealer:
The 'Breathstealer' was developed using Camarian weapon designs. It's sleek, durable, and has enough suppressing firepower to put down a charging elephant.
Credits: 4,000
Damage:3d6 (Must roll the attack for each 1d6 of damage)
Magazine Size: 15 Shots
Magazine Cost: 50 Credits
Weight: 28 lbs
Crit Range: 18-20
Note: Semi-Automatic. Each Shot fired for each 1d6 point of damage consumes 1 shot.

R78 Tornado:
The Tornado is widely used by shock troops to suppress parasitic alien infestations on colony worlds. Packs a lethal punch while allowing for maneuverability in combat.
Credits: 3,500
Damage: 2d8
Magazine Size: 5 Shots
Magazine Cost: 100
Weight: 30 lbs
Crit Range: 18-20

Pulse Rifle:
Like the Pulse Pistol, the Pulse Rifle was designed for small bursts of highly charged plasma fire; destroying the target's flesh and armor with highly damaging displays of light and bullet hails. It was unfortunately scrapped in favor of the standard assault rifles used by the Alliance due to its overheating and backfiring. This has not stopped freelancers from using this weapon due to its cheapness, and the ability to lay on deadly bursts of fire. The design itself is a long, thick barrel, with an enlarged butt for easy use on the shoulder.
Type: Two-Handed, Assault Rifle
Credits: 6,000
Damage: 2d10
Magazine Size: 5 Shots before Reloading
Magazine Cost: 500 Credits
Weight: 50 Lbs
Crit Range:  19-20
Special: This weapon suffers a natural 1 result on a roll of a 1-3, on a Natural 1 it overheats. Until it is cooled down(1 Round), firing it again causes the gun to destruct, dealing weapon damage to the wielder.

Grim Reaper:
The Grim Reaper is an experimental particle assault rifle developed jointly with Humans and Greys. Rather than bullets, it fires high-velocity beams that rip and tear at the enemy. Named aptly, the Grim Reaper brings death to the battlefield.
Credits: 12,000 - Generally illegal or very hard to find. Must have contact with access to experimental tech.
Damage: 3d8
Magazine Size: 10 Shots before recharging
Magazine Cost: 1000 (Can be recharged instead)
Weight: 34 lbs
Crit Range: 18-20
Note: Particle Weapons damage enemy battle suits and enemies HP at the same time.

Kryslin Fusion Rifle:
The standard weapon for Kryslin commanders, the Fusion Rifle uses high energy bursts to inflict massive heat damage on a target location or person. This can even set normally inflammable objects on fire. Its main drawback is the number of shots fired before it's forced to recharge, although if used correctly, it can easily burn even the most heavily of armored individuals.
Gun, Rifle, two-handed
4d6 Heat Damage
Cost: Special, must be salvaged
Shots Fired: 3 attacks, internal battery recharges after 1d4 rounds
Weight: 34 lbs
Crit Range: 18-20
Special: Crits cause the target to catch fire, regardless if they're wearing a suit or not
Cost: Must be salvaged
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LionHunter




Posts : 18
Join date : 2019-08-18

Medium to Long Range Weaponry  Empty
PostSubject: Extreme Range   Medium to Long Range Weaponry  EmptyMon Aug 19, 2019 12:16 pm

Sniper Rifles:

Sniper rifles are high powered rifles meant for very long range to develop a very lethal impact. Favored by Assassins, Scouts and Marksmen, sniper rifles are rare to find being sold.

Widow's Bite:
Based off the Bulor Venom Lasher weapon, the Widow's Bite is a long-range, powerful, and barely legal weapon within the Alliance. Its long barrel is adorned with spider web designs. More than one high-value target has been killed by the Widow's deadly embrace.
Credits: 6,000
Damage: 1d20
Note: Bolt Action
Magazine Size: 1 Bullet
Bullet Cost: 5 Credit Per Bullet
Critical Range: 17-20 at long and extreme range, 20 at medium range or lower
Weight: 45 lbs
Note: Extremely Long Range weapon

Pale Horse:
The Pale Horse was developed secretly by Grey Assassins to make the Widow's Bite even more deadly, the Pale Horse is a particle Sniper Rifle. Even the strongest armor might not save one against the Pale Horse.
Credits: 10000 (Can only be purchased on the Black market.
Damage: 1d20
Magazine Size: 5 Before Recharging
Magazine Cost: 1500 Credits (Can be recharged)
Critical Range: 17-20 at extreme and long-range, 20 at medium range or lower.
Weigh: 50 lbs
Note: Extremely Long Range, Damages both combat suits and armor.

Venom Lasher:
The primary weapon used by most Bulor agents, the Venom lasher's technology seems to be based around their stealth systems, and has yet to reproduced. Made of an extremely lightweight material, a compartment for automatic poison delivery, and built-in noise suppression, the Venom lasher is one of the more feared weapons.
The Venom Lasher consists of a singular barrel, with a large firing chamber and stock.  Unlike most sniper rifles, the Venom Lasher is built to not be forcibly reloaded after every shot and comes with a built-in destructible unit for placement of anti-matter drive, as well as a venom delivery system.
Weight: 50 Lbs
Type: Sniper Rifle, Two-Handed
Credits: Must Be Salvaged, 3,000 credits if Bulor, 8,000 Credits if Anti-Matter Venom Lasher
Damage: 1d20
Magazine Size: 5 Shots
Magazine Cost: 50 Credits
Critical Range: 17-20 at Extreme and Long Range, 20 for Medium and lower
Note: If poison is available, it can be equipped to this weapon, and poisons the ammo storage for the entire combat duration as opposed to just one bullet.
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Medium to Long Range Weaponry
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