A New Horizon
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An Adult Themed Table Top Roleplaying Game, New Horizons is fairly custom, or 'homebrew', compared to most established systems.
 
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 - The Stygians -

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Join date : 2019-08-15

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PostSubject: - The Stygians -   - The Stygians - EmptySat Aug 17, 2019 8:13 pm

Stygians all possess Human-like bodies, with horns protruding from their heads. Females tend to have smaller horns, while males have much larger ones. Beyond this, all Stygians have slitted, red or yellow eyes, forked tongues, and elongated fingers with sharp claws at the tips. Each race of Stygian has its own skin coloration, with a distinct feature different from the others. Acid Stygians, for example, don’t have hair, as much as flexible spines, usually seemingly having much larger manes of hair than their cousins, they also appear to have a sickly green coloration to them. Frost Stygians are a distinct blue hue, with small openings along their skin that are capable of releasing a liquid oxygen like substance, giving them an overall scarred appearance. Fire Stygians, however, have deep red skin, ebony horns, and sacks on their throat that can produce flammable fluid that is ignited in their mouths. Beyond this, all Stygians have tapered ears.

Average Life Span: 120+ years (Spare Faring) 60+ years (Homebound)
Average Weight: 160-200 lbs
Average Height: 5'5" (Males), 4'5" (female)
Diet: Omnivore
Lifeform: Carbon
Language: Common
Homeworld: Stygia
Homeworld Type: Badlands


Base Physical Force: 7
Fertility: 4
Base IQ: 50


Benefits:

Stygians start with one Cybernetic and one Genetic upgrade

Initial Power:


-When choosing a Stygian, choose Fire, Acid, or Frost.

--Fire Stygians may spew firebreath up to medium range every 1d4 rounds. It does 1d12 heat damage, and 1d4 heat damage for 3 rounds. In addition, they have Resistance 15 to all Heat damage.
--Frost Stygians can use an action to release a cold enzyme into the air, and after 2 rounds, deals 8 cold damage to all creatures up to short range every round for up to 10 rounds. In addition, they have Resistance 15 to Cold damage.
--Acid Stygians can envenom their spines and use them as a melee attack. Enemies hit by it take ongoing 10 corrosive damage for 1d4 rounds. This ability can be used up to 5 times per mission. In addition, Acid Stygians are Resistant 15 to Corrosive damage.

-Stygians have sharp claws, capable of dealing 1d8 damage with unarmed attacks.
-Stygians have resistant nerves, and take -2 damage from all sources of damage other than psionic.
-Stygians deal critical damage to enemies below 25% health.


Detriments:
Stygians have been at war for eons, and often have issues with diplomacy. Beyond this, most Stygians are actively antagonistic to other types of Stygians, and at the very least, suffer a major persona loss when dealing of their cousins.

-Suffer -3 to Persona when attempting diplomacy.
-Suffer disadvantage to Persona when handling Stygians not a part of your subspecies
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