A New Horizon
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An Adult Themed Table Top Roleplaying Game, New Horizons is fairly custom, or 'homebrew', compared to most established systems.
 
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 - The Cerco -

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Join date : 2019-08-15

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PostSubject: - The Cerco -   - The Cerco - EmptySat Aug 17, 2019 7:40 pm

Standing slightly shorter than the average Human, Cerco are known for short, tapered ears, elongated canine teeth, and wide, sharp eyes. Most notably is a long, prehensile tail that shares the same color as their hair, and is dexterous enough to act as a third arm if needed, and is even capable of supporting their weight for a time. While most Cerco are known to have brown hair, many also have hues of black, blonde, or even the occasional red head, although all have a deep green eye coloration. Skin tones generally range from a deep tan to caucasian. Different tribes of Cerco had varying degrees of body hair, with warmer climate Cerco having little more than the average Human, while colder climates are covered in thick fur that covers most of their body.

Average Life Span: 120+ years
Average Weight: 180-240 lbs
Average Height: 5'5" (Males), 4'8" (female)
Diet: Omnivore
Lifeform: Carbon
Language: Common
Homeworld: N/A
Homeworld Type: Jungle


Base Physical Force: 8
Fertility: 2
Base IQ: 45


Benefits:

Cerco have 2 Genetic upgrades

Initial Power:

-Perfect Balance means you cannot be knocked onto the ground unless a psionic attack forces you, or the opponent grabs and pins you to be.
-A prehensile tail acts as a third arm, giving them a 4th action, as long as it can be performed with one hand.
-Natural agility and balance allows you to succeed without rolling on any action to perform acrobatic feats without the need for a Luck roll.
-Cerco start out with a Luck stat of 9 rather than 8.
-Cerco gain +5 to Accuracy on called shots and crit damage on any opponent that is 10 feet or larger.


Detriments:

-When talking with individuals of other races, suffer -5 to Persona due to bad reputation
-Have to roll Mental Resistance check at the call of the GM. On a fail, the GM may select a party member and you must pull a prank on them. (Cannot occur during battle)
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