Standing roughly the same size as a human, Canids come in all manner of looks. Evolving from a race of dog like creatures, Canids from different regions look different from each other. Some with short muzzles, some with longer muzzles and the like, while others with wide jaws. Due to drifters traveling between city states, “mutts” have appeared, and are often outcasts and drifters themselves. What is common among all is an elongated muzzle, a covering of downy fur, and heightened senses.
Average Life Span: 60+ years
Average Weight: 180-240 lbs
Average Height: 6' (Males), 5'5" (female)
Diet: Omnivore
Lifeform: Carbon
Language: Common
Homeworld: N/A
Homeworld Type: Forest
Base Physical Force: 8
Fertility: 2
Base IQ: 45
Benefits:
Canids gain 1 Technology Upgrade, 1 Genetic Upgrade, and 1 Weapon of their homeworld for free.
Initial Power:
-Heightened Hearing- Canids are considered to have heightened hearing on par with the genetic upgrade.
-Heightened Sense of Smell-Canids are considered to have the Hyper Smelling on par with the genetic upgrade.
-Big Bite-As an unarmed attack, a Canid can use their sharp teeth to strike instead. Doing so has a 1d6 damage with an 18-20 chance to critical.
-Blood Hound-Canids can follow the tracks of anything within 24 hours without any difficulty. Beyond that requires successful luck or technology rolls.
-Pack Attack- When attacking the same target as another ally, Canids get a bonus to accuracy equal to the number of allies attacking the same target.
Detriments:
-Goes into Heat, Luck roll before every mission. On a fail, +2 to Libido for that mission. Occurs every other mission
-Does not follow those they consider weak and will often challenge for leadership
-Begins with 2 libido naturally