A New Horizon
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An Adult Themed Table Top Roleplaying Game, New Horizons is fairly custom, or 'homebrew', compared to most established systems.
 
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 - Lepurans -

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Join date : 2019-08-15

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PostSubject: - Lepurans -   - Lepurans - EmptySat Aug 17, 2019 7:06 pm

A race of rabbit people who co-inhabit the planet of Astaralia along with the Taurons and Avians; the Lepurans are a mix of natural grace and instinct. Standing around mid five feet to around 6 feet, they have athletic build and powerful legs. They also have long ears and a short tail. While initially a prey species, the creatures have slowly evolved to powerful combatants. Physically, they have long ears, usually black, covered in soft, downy fur, and large eyes. Most who see them as see bipedal rabbits, and they're not far off.

Average Life Span: 70-90 Years
Average Weight: 130-150 lbs (Males) 90-120 (females)
Average Height: 5’10” (Males) 5’2” (Female)
Diet: Herbivore
Lifeform: Carbon
Language: Xuen, a Language similar to Chinese
Homeworld: Astaralia
Homeworld Type: Temperate, multi terrain type


Base Physical Force: 12
Fertility: 1
Base IQ: 45


Benefits:

Lepurans gain One Genetic and One Cybernetic upgrade

Initial Power:

-Lepurans may use an unarmed kick, dealing 1d10 damage with a crit range of 19-20.
-Lepurans may use melee weapons and sidearms, regardless of class.
-Lepurans are considered to have the upgrade Enhanced Hearing.
-Lepurans start out with Martial Arts for free in their skill list.
-Lepurans may double their movement speed for one round, every 1d4 rounds.


Detriments:

-Every mission, roll a Luck roll. On fail, gain +10 Libido. Effect happens once every 2 missions.
-Start at 5 Libido naturally
-If start of mission luck roll was failed, must roll additional luck rolls during mission. On fail, be seduced by enemy.
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PostSubject: Re: - Lepurans -   - Lepurans - EmptySat Aug 17, 2019 10:44 pm

Racial Veteran Class

Bulletproof Monk:
"If they can't hit you, they can't hurt you. But always be able to hit them."

Lepurans of Astaralia have long been the “odd men out” of their world. They do not possess the strength of the Taurons, near the ability and ferocity of the Avians. Indeed, they were a ground bound race with prey reactions versus beings that wanted nothing more than to enslave them. But the Lepurans grew tired of running and hiding, and when things seemed the darkest, a Lepuran developed a style. Not guns, not martial arts, but a mix of them, something that allowed them to fight the Taurons, avoid the talons of the Avians, all the while being able to hit their enemies at all times.

Despite the distinct weakness of going into heat fairly often, you've managed to keep your wits about you in missions. Whether sating them on the side, or managing to simply form enough mental discipline to break past it. Your Gun Fu style has only grown in lethality as your trained and learned, until it peaked. Your kicks can nigh break the hardest armor, while your keen eye allows you to avoid most attacks, weaving past them before countering them with devastating combos. People may look at you as a harmless rabbit, but you prove them wrong rather quickly.


Requires: Lepuran, 10 completed missions

Gun Fu Combination Strike:
You weave melee and firearms as one, striking quickly with devastating results. Wielding pistols or SMGs allow you to perform 4 attacks with every action, two kicks and two pistol shots. This effect counts as Dual Wielding for all purposes.

Flowing Defenses:
Rather than taking blows, you've learned to move with them, going with the attacks to reduce the damage. You passively gain +2 to Defense, melee attacks against you deal only half damage, while ranged damage is reduced by 1/4th.

Bulletproof Monk Optional Skills:

Roll and Counter:
You've further mastered your defenses, while your enemy may hit you, you make sure they suffer for it. Ranged attacks deal half damage now, in addition, melee attacks against you allow you to counter with a kick, dealing 1d8 extra damage.

Razor Claws:
Your kicks are powerful, but you're claws being sharp helps win you that edge in battle that you might need. Your kick attacks are now 1d12 instead of 1d10, have a crit range of 17-20, and deal 1d4 ongoing bleeding damage against unarmored or armor breached opponents.
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